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X wing alliance ultimate craft pack
X wing alliance ultimate craft pack











note It's implied in-game that the main limitation on starfighters is cost, with the Defender being staggeringly expensive, and the Missile Boat-designed particularly to hunt and kill TIE Defenders-being even more staggeringly, obscenely expensive. Also introduced was the "TIE Advanced" note Which was later re-named the TIE Avenger after later Legends material directly contradicted the game which was an improved production version of Darth Vader's special TIE variant from A New Hope (it also had shields and a hyperdrive like the Assault Gunboat), the TIE Defender (a starfighter which pretty much defines the term "broken") and the Missile Boat (which manages to outdo even the TIE Defender in terms of being broken - you can take out entire fleets with one.

x wing alliance ultimate craft pack

The "Assault Gunboat," invented for X-Wing to give the player a more challenging foe, was reintroduced in TIE Fighter to provide him with a craft that actually could be able to attack capital ships without dying all the time. Since flying around in an unshielded TIE Fighter when the other guys have much faster and better shielded craft wasn't much fun, the game also introduced a number of new craft for the Imperials to fly around in. Rather than being a direct sequel chronicling the Rebel Alliance and their starfighter squadrons after the Battle of Hoth (which is where X-Wing left off), the game would put the pilot in the ranks of the Rebel's greatest enemies, the Galactic Empire, by putting them in the seat of one of the Empire's greatest symbols of military might, the TIE Fighter. A year later, Holland got working on a sequel. This prompted LucasArts and Holland to develop a flight (or rather space) sim game using both this engine and the Star Wars license, and X-Wing was the result. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

x wing alliance ultimate craft pack x wing alliance ultimate craft pack

The first games were actually WWII flight simulators including Battlehawks 1942 and perhaps Holland's best known non-franchise game, Secret Weapons of the Luftwaffe. The history of the game itself goes back to the early 1990s, when LucasArts approached game developer Lawrence Holland and his studio, Totally Games!, to develop a series of games for the publisher. TIE Fighter is a Star Wars Legends PC game first launched in 1994, with various expansion packs and collector's editions being released as late as 1997.













X wing alliance ultimate craft pack